Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTS 450   
    Vendor:   NVIDIA
    VRAM:     1024 MB
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
                              Playing sound
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
AmbientSound:PlaySound()
AmbientSound:AmbientSound$PlaySound$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuCameraScript:Load()
MenuCameraScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

Playing sound
UnityEngine.Debug:Log(Object)
UnityEngine.MonoBehaviour:print(Object)
AmbientSound:PlaySound()
AmbientSound:AmbientSound$PlaySound$(Object, Object[])
System.MulticastDelegate:invoke_object_object_object[](Object, Object[])
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Type[], Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Dispatch(Object, String, Object[], DispatcherFactory)
Boo.Lang.Runtime.RuntimeServices:Invoke(Object, String, Object[])
UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type)
MenuCameraScript:Load()
MenuCameraScript:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1783)

  Cleanup player
